After finishing up my Z80/Pac-Man Emulator I thought it would be fun to port it to a game console. Since it was written in C#, the Xbox seemed like a natural fit.
All Xbox One retail units also support a DevMode out of the box, so there would be
After finishing up my Z80/Pac-Man Emulator I thought it would be fun to port it to a game console. Since it was written in C#, the Xbox seemed like a natural fit.
All Xbox One retail units also support a DevMode out of the box, so there would be
Once I finished up my Intel 8080 CPU core for my Space Invaders emulator, I wanted to move onto something a bit more challenging. I knew that the Zilog Z80 CPU was a "cousin" to the 8080; it was largely backwards compatible with the 8080, but also contained a superset
I really enjoyed the process of building my CHIP-8 emulator, so after I finished I immediately started looking for another emulator project.
The general consensus on r/emudev and the EmuTalk Forums seemed to point to the 1978 arcade game: Space Invaders. This was perfect for me since it also
Capacitor is a cross-platform runtime that allows you to build apps using web technology, while having a native bridge for invoking native SDKs. It is basically the successor to Cordova.
I'm in the midst of upgrading a Cordova app to use Capacitor, but keeping the original application code, which was
Emulators have always been magical to me. I vividly remember the first time I fired up an NES emulator and ran Super Mario Bros. on my 486DX. It didn't run fast, and the experience wasn't great, but it was magical. As Pentiums replaced the 486s, emulation became more viable and